We were here together statue puzzle1/7/2024 As Torven stepped on the last tile, the sarcophagus opened, and the group crowded around it. Slowly he moved onto the appropriate tiles as Zorel shouted out the proper order. The canoe was an elegant touch, but didn’t seem very practical. The party yelled at him to be careful, but were quieted as he pulled out two crystal eyes - one dark blue, the other vibrant purple. Wongo told Torven to loot the corpse of the dwarf, and he began searching its pockets. They worked as a team and discovered a hidden stone block outside the tomb that had a medallion with all the same symbols as the floor. They could see sphinxes, a sarcophagus, a dead dwarf, and a hieroglyphic floor. Finally they made their way to what turned out to be I’jin the almiraj’s tomb. Before they could get in, they had to bypass a tricky room where Hexton managed to get his illusory double to procure him another crystal eye. They still hadn’t visited the room where they saw the image of that dwarf dying, so they headed back in that direction together. He showed off all of the crystal eyes he’d picked up, and everyone else banded theirs together. ![]() Harden was especially angry at being left behind by Zorel. They shared what they’d all been through. The group all had their successes and fortunately reconvened at the grand staircase. Zorel and Obo’laka went back and forth on whether to touch the skull, but he closed the secret door without going near it. ![]() Opening it revealed stone steps leading to a golden skull resting on a pedestal in the middle of a small, dusty room. Zorel brushed it aside as he searched for traps. The purple alien growth was still everywhere. Now there were double doors in front of him, and a hall to the north. The figures didn’t move, so Zorel breathed a sigh of relief. Instead of ducking past the chain, he cast Misty Step to appear at the other side of it. The two tomb guardians seemed as still as statues, but he didn’t trust that they weren’t alive. ![]() Zorel was wary of crossing the spiked chain. Iron collars around their necks were connected by a spiked chain that stretched across the corridor. Armour was bolted to their flesh, and they wore bucket helms and spiked gauntlets. Two hulking figures stood in alcoves along this long hall, facing each other. Zorel had wandered into a hallway off the grand staircase that the party hadn’t explored yet. Peripheral vision wasn’t high on the priority list for Tomb Guardians. ![]() Hexton recalled from Acererak’s warning to “Right the gods.” Perhaps it referred to the statues, Torven wondered. There were two fancy statues on plinths, a chest protected by a wall of force, and a golem with a key around its neck. Torven and Hexton had tracked down a skeleton key to around their area, but had lost it in the chaos. Whether they were helpless or on the brink of danger, they each could have used some help from each other. The party was as separated as they’d ever been. Tomb of the Nine Gods - Vault of Reflection “ For he that does good, having the unlimited power to do evil, deserves praise not only for the good which he performs, but for the evil which he forbears.” Sir Walter Scott - Ivanhoe (Jon) Zorel, inhabited by Obo’laka - Aasimar Paladin (Terry) Harden, inhabited by Nangnang- Dwarf Barbarian (Matt) Hexton - Gnome Wizard (Stacy) Torven, inhabited by Wongo - Lizardfolk Monk/Druid The Path: By remembering to spread the love to all your players, everyone will feel appreciated and like they are contributing to an epic journey. If a puzzle only requires a single person to solve it then you should take it upon yourself as DM to let someone who hasn’t had a chance for glory take the lead. When your players have to work together to solve a problem, that means no one person can hog the spotlight. Well-made puzzles are great because you can just sit back and let your players have their fun.
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